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  <channel>
    <fireside:hostname>app01</fireside:hostname>
    <fireside:genDate>Wed, 16 Sep 2026 11:46:43 +0000</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Tales from the Backlog - Episodes Tagged with “Games Criticism”</title>
    <link>https://talesfromthebacklog.fireside.fm/tags/games%20criticism</link>
    <pubDate>Wed, 16 Sep 2026 00:00:00 -0400</pubDate>
    <description>A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A video games podcast where Dave Jackson and guests take a game out of the backlog, play it and discuss their experiences in depth, with no spoilers until they warn you.</itunes:subtitle>
    <itunes:author>Dave Jackson</itunes:author>
    <itunes:summary>A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/2/22f78a73-e050-4873-99ee-9baa9398fea5/cover.jpg?v=2"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>games, video games, games podcast, video games podcast, video game critique, video game analysis, gaming discussion show, podcast about games, game review podcast,</itunes:keywords>
    <itunes:owner>
      <itunes:name>Dave Jackson</itunes:name>
      <itunes:email>talesfromthebacklogpod@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Video Games"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
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<itunes:category text="Leisure"/>
<item>
  <title>Do Video Games "Hold Up"? (with Retro Spectives)</title>
  <link>https://talesfromthebacklog.fireside.fm/holdingup</link>
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  <pubDate>Wed, 16 Sep 2026 00:00:00 -0400</pubDate>
  <author>Dave Jackson</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/22f78a73-e050-4873-99ee-9baa9398fea5/8c6c62cf-b644-46fa-9530-9acc95df39b8.mp3" length="118103979" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dave Jackson</itunes:author>
  <itunes:subtitle>Dave is joined by Patrick Arther and James Tuerlings of Retro Spectives podcast to discuss some of the language we use when we talk about older games, specifcally whether they "age" and "hold up".</itunes:subtitle>
  <itunes:duration>2:03:01</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/2/22f78a73-e050-4873-99ee-9baa9398fea5/cover.jpg?v=2"/>
  <description>&lt;p&gt;Support my work on Patreon- &lt;a href="https://patreon.com/realdavejackson" rel="nofollow noopener"&gt;https://patreon.com/realdavejackson&lt;/a&gt;&lt;br&gt;
Discord, Socials and more- &lt;a href="https://linktr.ee/talesfromthebacklog" rel="nofollow noopener"&gt;https://linktr.ee/talesfromthebacklog&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)&lt;/strong&gt; &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Check out Retro Spectives podcast &lt;a href="https://rspodcast.net" rel="nofollow noopener"&gt;https://rspodcast.net&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;TIMESTAMPS&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;0:00 Episode Start&lt;/li&gt;
&lt;li&gt;0:22 Introductions&lt;/li&gt;
&lt;li&gt;2:50 Topic Introduction&lt;/li&gt;
&lt;li&gt;10:00 Why Do We Say Things Have Aged Poorly?&lt;/li&gt;
&lt;li&gt;54:36 Patron Thank-Yous&lt;/li&gt;
&lt;li&gt;56:29 Does This Hold Up?&lt;/li&gt;
&lt;li&gt;1:39:07 Conclusions and Wrap-Up&lt;/li&gt;
&lt;li&gt;1:57:59 Retro Spectives Podcast&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Music used in the episode:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima&lt;/li&gt;
&lt;li&gt;Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi&lt;/li&gt;
&lt;li&gt;Ending Theme (Dragon Warrior)- Koichi Sugiyama&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Cover art&lt;/strong&gt; by Jack Allen- find him at &lt;a href="https://linktr.ee/JackAllenCaricatures" rel="nofollow noopener"&gt;https://linktr.ee/JackAllenCaricatures&lt;/a&gt; &lt;/p&gt;
</description>
  <itunes:keywords>retro game podcast, retro game discussion, video games that hold up, best aged video games, games, video games, games podcast, video games podcast, video game critique, video game analysis, castlevania, dragon quest, dark souls, resident evil, silent hill, playstation games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Support my work on Patreon- <a href="https://patreon.com/realdavejackson" rel="nofollow noopener">https://patreon.com/realdavejackson</a><br>
Discord, Socials and more- <a href="https://linktr.ee/talesfromthebacklog" rel="nofollow noopener">https://linktr.ee/talesfromthebacklog</a></p>

<p>When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!</p>

<p><strong>Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)</strong> </p>

<ul>
<li>Check out Retro Spectives podcast <a href="https://rspodcast.net" rel="nofollow noopener">https://rspodcast.net</a></li>
</ul>

<p><strong>TIMESTAMPS</strong></p>

<ul>
<li>0:00 Episode Start</li>
<li>0:22 Introductions</li>
<li>2:50 Topic Introduction</li>
<li>10:00 Why Do We Say Things Have Aged Poorly?</li>
<li>54:36 Patron Thank-Yous</li>
<li>56:29 Does This Hold Up?</li>
<li>1:39:07 Conclusions and Wrap-Up</li>
<li>1:57:59 Retro Spectives Podcast</li>
</ul>

<p><strong>Music used in the episode:</strong></p>

<ul>
<li>Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima</li>
<li>Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi</li>
<li>Ending Theme (Dragon Warrior)- Koichi Sugiyama</li>
</ul>

<p><strong>Cover art</strong> by Jack Allen- find him at <a href="https://linktr.ee/JackAllenCaricatures" rel="nofollow noopener">https://linktr.ee/JackAllenCaricatures</a></p><p><a rel="payment" href="https://www.patreon.com/realdavejackson">Support Tales from the Backlog</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Support my work on Patreon- <a href="https://patreon.com/realdavejackson" rel="nofollow noopener">https://patreon.com/realdavejackson</a><br>
Discord, Socials and more- <a href="https://linktr.ee/talesfromthebacklog" rel="nofollow noopener">https://linktr.ee/talesfromthebacklog</a></p>

<p>When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!</p>

<p><strong>Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)</strong> </p>

<ul>
<li>Check out Retro Spectives podcast <a href="https://rspodcast.net" rel="nofollow noopener">https://rspodcast.net</a></li>
</ul>

<p><strong>TIMESTAMPS</strong></p>

<ul>
<li>0:00 Episode Start</li>
<li>0:22 Introductions</li>
<li>2:50 Topic Introduction</li>
<li>10:00 Why Do We Say Things Have Aged Poorly?</li>
<li>54:36 Patron Thank-Yous</li>
<li>56:29 Does This Hold Up?</li>
<li>1:39:07 Conclusions and Wrap-Up</li>
<li>1:57:59 Retro Spectives Podcast</li>
</ul>

<p><strong>Music used in the episode:</strong></p>

<ul>
<li>Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima</li>
<li>Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi</li>
<li>Ending Theme (Dragon Warrior)- Koichi Sugiyama</li>
</ul>

<p><strong>Cover art</strong> by Jack Allen- find him at <a href="https://linktr.ee/JackAllenCaricatures" rel="nofollow noopener">https://linktr.ee/JackAllenCaricatures</a></p><p><a rel="payment" href="https://www.patreon.com/realdavejackson">Support Tales from the Backlog</a></p>]]>
  </itunes:summary>
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