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    <fireside:genDate>Tue, 07 Apr 2026 17:15:00 -0500</fireside:genDate>
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    <title>Tales from the Backlog - Episodes Tagged with “Giant Squid”</title>
    <link>https://talesfromthebacklog.fireside.fm/tags/giant%20squid</link>
    <pubDate>Wed, 17 Dec 2025 00:00:00 -0500</pubDate>
    <description>A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle. 
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    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A video games podcast where Dave Jackson and guests take a game out of the backlog, play it and discuss their experiences in depth, with no spoilers until they warn you.</itunes:subtitle>
    <itunes:author>Dave Jackson</itunes:author>
    <itunes:summary>A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle. 
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    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>video games, games, video games podcast, games podcast, tales from the backlog, tales from the backlog podcast</itunes:keywords>
    <itunes:owner>
      <itunes:name>Dave Jackson</itunes:name>
      <itunes:email>talesfromthebacklogpod@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Video Games"/>
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<itunes:category text="Leisure">
  <itunes:category text="Games"/>
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  <title>196: Sword of the Sea (with AndresPlays)</title>
  <link>https://talesfromthebacklog.fireside.fm/196</link>
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  <pubDate>Wed, 17 Dec 2025 00:00:00 -0500</pubDate>
  <author>Dave Jackson</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dave Jackson</itunes:author>
  <itunes:subtitle>Dave is joined by AndresPlays to discuss Giant Squid's 2025 sand-surfing adventure game, Sword of the Sea.</itunes:subtitle>
  <itunes:duration>1:52:08</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
There is a certain type of atmospheric (usually) indie game that gets praised for its tone, vibes and emotional impact, but sometimes criticized for underbaked or limited gameplay mechanics. Walking sims used to get the brunt of this, but the same could also be said for games like Sword of the Sea director Matt Nava's most famous works, Journey and Abzu. Sword of the Sea may not be an intentional response to those criticisms, but it does add more "involved" gameplay into the fold, incorporating sand surfing and tricks into your verb set. It then begs the discussion- on paper, adding more involved gameplay is good, right? But is that always the case? 
Guest info: AndresPlays (he/him) 
* Twitch, Writing and More https://linktr.ee/andresplays93
* Follow on BlueSky https://bsky.app/profile/andresplays.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:19 Introductions
* 4:50 Our Histories With Matt Nava's Games and Sword of the Sea
* 7:43 Opening Thoughts About Sword of the Sea
* 14:35 Game Setup and Visual Presentation
* 20:00 Speed and Sand Surfing
* 36:16 Music and Visual Presentation
* 39:54 Lack of Punch and Impact
* 56:01 Top-Level Story Thoughts
* 1:01:05 Closing Thoughts and Recommendations
* 1:06:24 AndresPlays- Writing, Streaming and Little Victories
* 1:11:37 Spoiler Wall &amp;amp; Patron Thank-Yous
* 1:14:28 Spoiler Section- Story Interpretations
* 1:28:05 Hype Moments and Ending
Music used in the episode is credited to Austin Wintory. Tracks used: From a drop, a flame, One drop remained, Unpredictable and joyous, Swimming in the sky, Sacred River, A city where none live
Check out Dave on Geeks &amp;amp; Grounds analyzing Final Fantasy X https://www.geeksandgrounds.com/
Check out Dave on Pixel Project Radio analyzing NieR: Automata https://linktr.ee/pixelprojectradio
Check out Dave on the King of Games 1999 https://linktr.ee/retrohangover
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures 
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  <itunes:keywords>games, video games, games podcast, video games podcast, video game critique, video game analysis, sword of the sea, sword of the sea review, sword of the sea critique, sword of the sea analysis, indie games, indie game review, indie game critique</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Support my work on Patreon- <a href="https://patreon.com/realdavejackson" rel="nofollow">https://patreon.com/realdavejackson</a><br>
Join the Tales from the Backlog Discord server- <a href="https://discord.gg/kAqSBb6jH2" rel="nofollow">https://discord.gg/kAqSBb6jH2</a><br>
Buy me a coffee on Ko-fi- <a href="https://ko-fi.com/realdavejackson" rel="nofollow">https://ko-fi.com/realdavejackson</a></p>

<p>There is a certain type of atmospheric (usually) indie game that gets praised for its tone, vibes and emotional impact, but sometimes criticized for underbaked or limited gameplay mechanics. Walking sims used to get the brunt of this, but the same could also be said for games like Sword of the Sea director Matt Nava&#39;s most famous works, Journey and Abzu. Sword of the Sea may not be an intentional response to those criticisms, but it does add more &quot;involved&quot; gameplay into the fold, incorporating sand surfing and tricks into your verb set. It then begs the discussion- on paper, adding more involved gameplay is good, right? But is that always the case? </p>

<p><strong>Guest info: AndresPlays (he/him)</strong> </p>

<ul>
<li>Twitch, Writing and More <a href="https://linktr.ee/andresplays93" rel="nofollow">https://linktr.ee/andresplays93</a></li>
<li>Follow on BlueSky <a href="https://bsky.app/profile/andresplays.bsky.social" rel="nofollow">https://bsky.app/profile/andresplays.bsky.social</a></li>
</ul>

<p><strong>TIMESTAMPS</strong></p>

<ul>
<li>0:00 Title Card</li>
<li>0:19 Introductions</li>
<li>4:50 Our Histories With Matt Nava&#39;s Games and Sword of the Sea</li>
<li>7:43 Opening Thoughts About Sword of the Sea</li>
<li>14:35 Game Setup and Visual Presentation</li>
<li>20:00 Speed and Sand Surfing</li>
<li>36:16 Music and Visual Presentation</li>
<li>39:54 Lack of Punch and Impact</li>
<li>56:01 Top-Level Story Thoughts</li>
<li>1:01:05 Closing Thoughts and Recommendations</li>
<li>1:06:24 AndresPlays- Writing, Streaming and Little Victories</li>
<li>1:11:37 Spoiler Wall &amp; Patron Thank-Yous</li>
<li>1:14:28 Spoiler Section- Story Interpretations</li>
<li>1:28:05 Hype Moments and Ending</li>
</ul>

<p><strong>Music used in the episode is credited to Austin Wintory. Tracks used:</strong> From a drop, a flame, One drop remained, Unpredictable and joyous, Swimming in the sky, Sacred River, A city where none live</p>

<p>Check out Dave on Geeks &amp; Grounds analyzing Final Fantasy X <a href="https://www.geeksandgrounds.com/" rel="nofollow">https://www.geeksandgrounds.com/</a><br>
Check out Dave on Pixel Project Radio analyzing NieR: Automata <a href="https://linktr.ee/pixelprojectradio" rel="nofollow">https://linktr.ee/pixelprojectradio</a><br>
Check out Dave on the King of Games 1999 <a href="https://linktr.ee/retrohangover" rel="nofollow">https://linktr.ee/retrohangover</a></p>

<p><strong>Social Media:</strong><br>
BlueSky- <a href="https://bsky.app/profile/tftblpod.bsky.social" rel="nofollow">https://bsky.app/profile/tftblpod.bsky.social</a><br>
Instagram- <a href="https://www.instagram.com/talesfromthebacklog/" rel="nofollow">https://www.instagram.com/talesfromthebacklog/</a></p>

<p><strong>Cover art</strong> by Jack Allen- find him at <a href="https://linktr.ee/JackAllenCaricatures" rel="nofollow">https://linktr.ee/JackAllenCaricatures</a></p><p><a rel="payment" href="https://www.patreon.com/realdavejackson">Support Tales from the Backlog</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Support my work on Patreon- <a href="https://patreon.com/realdavejackson" rel="nofollow">https://patreon.com/realdavejackson</a><br>
Join the Tales from the Backlog Discord server- <a href="https://discord.gg/kAqSBb6jH2" rel="nofollow">https://discord.gg/kAqSBb6jH2</a><br>
Buy me a coffee on Ko-fi- <a href="https://ko-fi.com/realdavejackson" rel="nofollow">https://ko-fi.com/realdavejackson</a></p>

<p>There is a certain type of atmospheric (usually) indie game that gets praised for its tone, vibes and emotional impact, but sometimes criticized for underbaked or limited gameplay mechanics. Walking sims used to get the brunt of this, but the same could also be said for games like Sword of the Sea director Matt Nava&#39;s most famous works, Journey and Abzu. Sword of the Sea may not be an intentional response to those criticisms, but it does add more &quot;involved&quot; gameplay into the fold, incorporating sand surfing and tricks into your verb set. It then begs the discussion- on paper, adding more involved gameplay is good, right? But is that always the case? </p>

<p><strong>Guest info: AndresPlays (he/him)</strong> </p>

<ul>
<li>Twitch, Writing and More <a href="https://linktr.ee/andresplays93" rel="nofollow">https://linktr.ee/andresplays93</a></li>
<li>Follow on BlueSky <a href="https://bsky.app/profile/andresplays.bsky.social" rel="nofollow">https://bsky.app/profile/andresplays.bsky.social</a></li>
</ul>

<p><strong>TIMESTAMPS</strong></p>

<ul>
<li>0:00 Title Card</li>
<li>0:19 Introductions</li>
<li>4:50 Our Histories With Matt Nava&#39;s Games and Sword of the Sea</li>
<li>7:43 Opening Thoughts About Sword of the Sea</li>
<li>14:35 Game Setup and Visual Presentation</li>
<li>20:00 Speed and Sand Surfing</li>
<li>36:16 Music and Visual Presentation</li>
<li>39:54 Lack of Punch and Impact</li>
<li>56:01 Top-Level Story Thoughts</li>
<li>1:01:05 Closing Thoughts and Recommendations</li>
<li>1:06:24 AndresPlays- Writing, Streaming and Little Victories</li>
<li>1:11:37 Spoiler Wall &amp; Patron Thank-Yous</li>
<li>1:14:28 Spoiler Section- Story Interpretations</li>
<li>1:28:05 Hype Moments and Ending</li>
</ul>

<p><strong>Music used in the episode is credited to Austin Wintory. Tracks used:</strong> From a drop, a flame, One drop remained, Unpredictable and joyous, Swimming in the sky, Sacred River, A city where none live</p>

<p>Check out Dave on Geeks &amp; Grounds analyzing Final Fantasy X <a href="https://www.geeksandgrounds.com/" rel="nofollow">https://www.geeksandgrounds.com/</a><br>
Check out Dave on Pixel Project Radio analyzing NieR: Automata <a href="https://linktr.ee/pixelprojectradio" rel="nofollow">https://linktr.ee/pixelprojectradio</a><br>
Check out Dave on the King of Games 1999 <a href="https://linktr.ee/retrohangover" rel="nofollow">https://linktr.ee/retrohangover</a></p>

<p><strong>Social Media:</strong><br>
BlueSky- <a href="https://bsky.app/profile/tftblpod.bsky.social" rel="nofollow">https://bsky.app/profile/tftblpod.bsky.social</a><br>
Instagram- <a href="https://www.instagram.com/talesfromthebacklog/" rel="nofollow">https://www.instagram.com/talesfromthebacklog/</a></p>

<p><strong>Cover art</strong> by Jack Allen- find him at <a href="https://linktr.ee/JackAllenCaricatures" rel="nofollow">https://linktr.ee/JackAllenCaricatures</a></p><p><a rel="payment" href="https://www.patreon.com/realdavejackson">Support Tales from the Backlog</a></p>]]>
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