Silicon Dreams, the product of two-person studio Clockwork Bird, has one hell of an elevator pitch- "Blade Runner meets Papers, Please". For the right type of person, that pitch should rocket this game straight up to the top of the to-play list. It is a text-based interrogation game, where you are tasked with getting to the root of problem behaviors in androids through a series of dialogue puzzles. Excellent writing and a new perspective on a not-so-new story lift Silicon Dreams above its elevator pitch, and it is absolutely worth a play if that elevator pitch sounds good to you at all. I'm joined by good friend and returning guest to the show Scott Danielson to discuss!
Intros/Personal Histories/Opening Thoughts 1:01
Story Setup 8:41
Decision Making/Music/Final Thoughts 38:21
SPOILER WALL 1:06:14
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Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages